Clinical usefulness of the virtual reality-based postural control training on the gait ability in patients with stroke
Yu-Hyung Park, Chi-ho Lee, Byoung-Hee Lee
J Exerc Rehabil. 2013;9(5):489-494. Published online 2013 Oct 31 DOI: https://doi.org/10.12965/jer.130066
|
Citations to this article as recorded by
Post-stroke functional assessments based on rehabilitation games and their correlation with clinical scales: A scoping review
Julia Tannus, Eduardo L. M. Naves, Yann Morere
Medical & Biological Engineering & Computing.2024; 62(1): 47. CrossRef Use of noninvasive brain stimulation and neurorehabilitation devices to enhance poststroke recovery: review of the current evidence and pitfalls
Chien-Chih Wang, Tsung-Ming Hu, Yung-Jie Lin, Chien-Lung Chen, Yu-Chuan Hsu, Chung-Lan Kao
Journal of International Medical Research.2024;[Epub] CrossRef Study of the Possibility of Using Virtual Reality Application in Rehabilitation among Elderly Post-Stroke Patients
Katarzyna Matys-Popielska, Krzysztof Popielski, Anna Sibilska-Mroziewicz
Sensors.2024; 24(9): 2745. CrossRef The evolution of augmented reality to augment physical therapy: A scoping review
Po-Yao Hsu, Jonas Singer, Julie J Keysor
Journal of Rehabilitation and Assistive Technologies Engineering.2024;[Epub] CrossRef Fun and games: a scoping review of enjoyment and intensity assessment in studies of game-based interventions for gait rehabilitation in neurological disorders
Laura Duval, Marie-Claire Smith, Stacey A. Reading, Winston D. Byblow, Cathy M. Stinear
Disability and Rehabilitation.2024; : 1. CrossRef Evaluating the Accuracy of Virtual Reality in Replicating Real-Life Human Postures and Forces for Injury Risk Assessment
Xiaoxu Ji, Xin Gao, Ethan Swierski
Sensors.2024; 24(21): 7049. CrossRef Virtual reality in post-stroke neurorehabilitation – a systematic review and meta-analysis
Azka Khan, Anna Podlasek, Fahad Somaa
Topics in Stroke Rehabilitation.2023; 30(1): 53. CrossRef Use of Virtual Reality and Videogames in the Physiotherapy Treatment of Stroke Patients: A Pilot Randomized Controlled Trial
Francisco-Javier Peláez-Vélez, Martina Eckert, Mariano Gacto-Sánchez, Ángel Martínez-Carrasco
International Journal of Environmental Research and Public Health.2023; 20(6): 4747. CrossRef Efficacy analysis of virtual reality-based training for activities of daily living and functional task training in stroke patients: A single-subject study
Lan-Ju Lee, Seong-Youl Choi, Hye-Sun Lee, Sang-Woo Han
Medicine.2023; 102(16): e33573. CrossRef Efficacy of Robot-Assisted and Virtual Reality Interventions on Balance, Gait, and Daily Function in Patients With Stroke: A Systematic Review and Network Meta-analysis
Bohan Zhang, Ka Po Wong, Ruifu Kang, Shuojin Fu, Jing Qin, Qian Xiao
Archives of Physical Medicine and Rehabilitation.2023; 104(10): 1711. CrossRef The use of augmented reality for rehabilitation after stroke: a narrative review
Cassandra Gorman, Louise Gustafsson
Disability and Rehabilitation: Assistive Technology.2022; 17(4): 409. CrossRef Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games
Hana Hanifah, Yuko Ito, Daryl Patrick Gamboa Yao, Natsuka Suyama, Kaoru Inoue, Stefania Costi
Occupational Therapy International.2022; 2022: 1. CrossRef The effectiveness of immersive virtual reality in physical recovery of stroke patients: A systematic review
Irini Patsaki, Nefeli Dimitriadi, Akylina Despoti, Dimitra Tzoumi, Nikolaos Leventakis, Georgia Roussou, Argyro Papathanasiou, Serafeim Nanas, Eleftherios Karatzanos
Frontiers in Systems Neuroscience.2022;[Epub] CrossRef Augmented reality for stroke rehabilitation during COVID-19
Zhen-Qun Yang, Dan Du, Xiao-Yong Wei, Raymond Kai-Yu Tong
Journal of NeuroEngineering and Rehabilitation.2022;[Epub] CrossRef Immersion Therapy with Head-Mounted Display for Rehabilitation of the Upper Limb after Stroke—Review
Klaudia Marek, Igor Zubrycki, Elżbieta Miller
Sensors.2022; 22(24): 9962. CrossRef Head-Mounted Display-Based Therapies for Adults Post-Stroke: A Systematic Review and Meta-Analysis
Guillermo Palacios-Navarro, Neville Hogan
Sensors.2021; 21(4): 1111. CrossRef Design of a Single-Degree-of-Freedom Immersive Rehabilitation Device for Clustered Upper-Limb Motion
Ping Zhao, Yating Zhang, Haiwei Guan, Xueting Deng, Haodong Chen
Journal of Mechanisms and Robotics.2021;[Epub] CrossRef Effectiveness of virtual reality-based exercise therapy in rehabilitation: A scoping review
Afsoon Asadzadeh, Taha Samad-Soltani, Zahra Salahzadeh, Peyman Rezaei-Hachesu
Informatics in Medicine Unlocked.2021; 24: 100562. CrossRef What Do We Know about The Use of Virtual Reality in the Rehabilitation Field? A Brief Overview
Antonino Naro, Rocco Salvatore Calabrò
Electronics.2021; 10(9): 1042. CrossRef The impact of age, surface characteristics, and dual-tasking on postural sway
Diana Hsiao, Pooja Belur, Peter S. Myers, Gammon M. Earhart, Kerri S. Rawson
Archives of Gerontology and Geriatrics.2020; 87: 103973. CrossRef Game-Based Virtual Reality Interventions to Improve Upper Limb Motor Function and Quality of Life After Stroke: Systematic Review and Meta-analysis
Pablo Domínguez-Téllez, Jose A. Moral-Muñoz, Alejandro Salazar, Esteban Casado-Fernández, David Lucena-Antón
Games for Health Journal.2020; 9(1): 1. CrossRef Clinical Practice Guideline to Improve Locomotor Function Following Chronic Stroke, Incomplete Spinal Cord Injury, and Brain Injury
T. George Hornby, Darcy S. Reisman, Irene G. Ward, Patricia L. Scheets, Allison Miller, David Haddad, Emily J. Fox, Nora E. Fritz, Kelly Hawkins, Christopher E. Henderson, Kathryn L. Hendron, Carey L. Holleran, James E. Lynskey, Amber Walter
Journal of Neurologic Physical Therapy.2020; 44(1): 49. CrossRef Virtual reality training enhances gait poststroke: a systematic review and meta‐analysis
Shashank Ghai, Ishan Ghai, Anouk Lamontagne
Annals of the New York Academy of Sciences.2020; 1478(1): 18. CrossRef The State of Behavior Change Techniques in Virtual Reality Rehabilitation of Neurologic Populations
Danielle T. Felsberg, Jaclyn P. Maher, Christopher K. Rhea
Frontiers in Psychology.2019;[Epub] CrossRef Influence of Nintendo Wii Fit Balance Game on Visual Perception, Postural Balance, and Walking in Stroke Survivors: A Pilot Randomized Clinical Trial
Donmo Choi, Wonjae Choi, Seungwon Lee
Games for Health Journal.2018; 7(6): 377. CrossRef Effects of virtual reality for stroke individuals based on the International Classification of Functioning and Health: a systematic review
Gisele Carla dos Santos Palma, Tatiana Beline Freitas, Giordano Márcio Gatinho Bonuzzi, Marcos Antonio Arlindo Soares, Paulo Henrique Wong Leite, Natália Araújo Mazzini, Murilo Ruas Groschitz Almeida, José Eduardo Pompeu, Camila Torriani-Pasin
Topics in Stroke Rehabilitation.2017; 24(4): 269. CrossRef The Effect of Postural Control Training on Balance and Walking Ability in Patients with Chronic Stroke
Dae-Hyouk Bang, Hyuk-Shin Cho
Journal of The Korean Society of Physical Medicine.2017; 12(2): 59. CrossRef Are virtual reality technologies effective in improving lower limb outcomes for patients following stroke – a systematic review with meta-analysis
Emma Maureen Gibbons, Alecia Nicole Thomson, Marcos de Noronha, Samer Joseph
Topics in Stroke Rehabilitation.2016; 23(6): 440. CrossRef Virtual Reality for Stroke Rehabilitation
Tiê P. Yamato, José E. Pompeu, Sandra M.A.A. Pompeu, Leanne Hassett
Physical Therapy.2016; 96(10): 1508. CrossRef Effect of Virtual Reality Training on Balance and Gait Ability in Patients With Stroke: Systematic Review and Meta-Analysis
Ilona J.M. de Rooij, Ingrid G.L. van de Port, Jan-Willem G. Meijer
Physical Therapy.2016; 96(12): 1905. CrossRef Rehabilitation that incorporates virtual reality is more effective than standard rehabilitation for improving walking speed, balance and mobility after stroke: a systematic review
Davide Corbetta, Federico Imeri, Roberto Gatti
Journal of Physiotherapy.2015; 61(3): 117. CrossRef A Decade of Progress Using Virtual Reality for Poststroke Lower Extremity Rehabilitation: Systematic Review of the Intervention Methods
Carlos Luque-Moreno, Alejandro Ferragut-Garcías, Cleofás Rodríguez-Blanco, Alberto Marcos Heredia-Rizo, Jesús Oliva-Pascual-Vaca, Pawel Kiper, Ángel Oliva-Pascual-Vaca
BioMed Research International.2015; 2015: 1. CrossRef Effects of community-based virtual reality treadmill training on balance ability in patients with chronic stroke
Nara Kim, YuHyung Park, Byoung-Hee Lee
Journal of Physical Therapy Science.2015; 27(3): 655. CrossRef
|